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Showing posts with the label PC

Incompletable Puzzle Bug

Game: OSLO:2084

Platform: Steam

Version: 1.01

Description: The right corner piece in the "UNITY" Puzzle mini-game does not complete itself when placed in the correct spot

Steps:

  1. Start 'Level Four'
  2. Play puzzle mini-game until you find the UNITY puzzle
  3. Attempt to solve puzzle

Results: The last corner piece will not lock into place and you cannot complete puzzle

Expected Results: All puzzle pieces should lock into place when put in correct spot

Notes:

Please see attachments for details.


Train "Invisible Floor" Bug

Game: OSLO:2084

Platform: Steam

Version: 1.01

Description: The front of the train has an "invisible floor" allowing you to "walk on air"

Steps:

  1. Start 'Level Three'
  2. Play until train scene
  3. Walk to front of Train
  4. Continue to walk off train

Results: You are able to "walk on air"

Expected Results: You should fall to your death

Notes:

Please see attachments for details.


 

Train Timer Bug

Game: OSLO:2084

Platform: Steam

Version: 1.01

Description: Letting the timer run down to zero before continuing through the dialog does not trigger the "ran out of time" fail state

Steps:

  1. Start 'Level Three'
  2. Play until you go through air vent and enter the train scene
  3. Let the timer run down to zero with the dialog box still open
  4. Click "continue" through the dialog after timer runs out

Results: You will still be able to stop the train but the ledge to continue to the next level wont spawn

Expected Results: Moppy should tell you you didn't stop the train in time and make you restart/skip [fail state]

Notes:

*Might have to wait ~30 seconds to do Step 4 for the bug to trigger  

Please see attachments for details.


Autofeeder "Configuration Panel" doesn't have "interact" UI text

Game: OSLO:2084

Platform: Steam

Version: 1.01

Description: The game doesn't indicate the autofeeder configuration panel is interactable

Steps:

  1. Start 'Level Two'
  2. Go to autofeeder's configuration panel

Results: UI text telling you it is intractable doesn't trigger

Expected Results: UI text should pop up telling you it is interactive like all
other interactable objects

Notes:

Please see attachments for details.

Cryptodisk icon Bug

Game: OSLO:2084

Platform: Steam

Version: 1.01

Description: The cryptodisk under the autofeeder doesn't disappear after decrypted

Steps:

  1. Start 'Level Two'
  2. Decrypt cryptodisk that is located under autofeeder

Results: the icon will remain after decryption

Expected Results: the icon disappears like the others after decrypted

Notes:

Please see attachments for details.


 

Cryptodisks "decrypt" mini-game will auto-complete during new playthroughs

Game: OSLO:2084

Platform: Steam

Version: 1.01

Description: The player will only be able to decrypt cryptodisks via mini-game once, as they will auto-complete during future playthroughs

Steps:

  1. Decrypt the Cryptodisks in 'Level 2' and complete level
  2. Replay 'Level 2'
  3. Decrypt the Cryptodisks

Results: Decryptions will auto-complete without being able to play mini-game

Expected Results: Replaying a level should have replayable quests/tasks

Notes:

Please see attachments for details.


Cryptodisks quest doesn't register as complete

Game: OSLO:2084

Platform: Steam

Version: 1.01

Description: Collecting all 5 cryptodisks doesn't register as complete

Steps:

  1. Go to level 2
  2. Collect all 5 cryptodisks
  3. Proceed to level 3

Results: Moppy will warn you you haven't found all five of the cryptodisks yet

Expected Results: the find 5 cryptodisks quest should be completed

Notes:

Please see attachments for details.

Art Bug During Opening

Game: OSLO:2084

Platform: Steam

Version: 1.01

Description: Illustration asset does not properly fit scene

Notes:

Please see attachments for details.


Outside of Neighbor's Home Bug

Game: OSLO:2084

Platform: Steam

Version: 1.01

Description: Attempting to "seek refuge with your neighbors" on a reset game save will cause the player character not to enter the home when hiding

Steps:

  1. Start 'Level One'
  2. Restart from the pause menu
  3. Do objectives until laser spawns
  4. hide from laser in neighbors homes

Results: the player character did not enter neighbor's home

Expected Results: the player character will enter neighbor's home

Notes:

Please see attachments for details.




Pressing Pause When Game is Loading Bug

Game: Axiom of Maria

Platform: G.Round (PC)

Version: BUILD0.4.231121.022.Windows

Description: Pausing the game using a controller during a loading screen will cause the game to crash with a fatal error message. Pausing the game using the keyboard during a loading screen will stop the game from loading, and the menu will be bugged but will not crash.

Notes:  

*Only tested with PS4 Controller  

Please see attachments for details.


Learned A1 Wall Run Text Is Obscured

Game: Axiom of Maria

Platform: G.Round (PC)

Version: BUILD0.4.231121.022.Windows

Description: Learned A1 Wall Run text is almost illegible due to textbox backdrop graphic

Steps:

  1. Start New Game
  2. Learn A1 Wall Run via the first terminal

Results: The text is hard to read

Expected Results: The dotted backdrop graphic should have low opacity so the text is readable

Notes:

Please see attachments for details.


Player Is Able to Take Damage During Combat Tutorials

Game: Axiom of Maria

Platform: G.Round (PC)

Version: BUILD0.4.231121.022.Windows

Description: Player will sporadically take damage when hit by training bots during combat tutorials

Notes:

Please see attachments for details.


Scanner Remains in "On" State If Closed Too Fast

Game: Axiom of Maria

Platform: G.Round (PC)

Version: BUILD0.4.231121.022.Windows

Description: Opening and QUICKLY exiting "Scan" will cause the scanner to remain opened while the player can freely move as if it's closed

Steps:

  1. Use the scanner
  2. Immediately exit scanner

Results: Scanner will remain opened

Expected Results: Scanner should close

Notes:

*alt result: Scanner will close but the "dots" effect will remain on screen

 Please see attachments for details.


"Wishlist/Purchase" Button Not Working

Game: Axiom of Maria

Platform: G.round (PC)

Version: BUILD0.4.231121.022.Windows

Description: Wishlist/Purchase button on the main menu does not do anything when clicked on

Steps:

  1. Open game
  2. Click on Wishlist/Purchase

Results: Nothing happens

Expected Results: It links to Steam game page

Notes:

Please see attachments for details.



Clip Outside of Map

Game: Spilled!

Platform: PC

Version: (Unofficial Demo)

Description: Player is able to drive behind Drop off Location in Area 2 and clip outside of map.

Steps:

  1. Go to Area 2 behind Drop Off Location
  2. Carefully wriggle boat side to side while going forward until you pop behind Drop Off Location

Results: You'll be outside of the map

Expected Results: Hit invisible wall

Notes:

Please see attachments for details.

Player Stuck In Upgrade Ships

Game: Spilled!

Platform: PC

Version: (Unofficial Demo)

Description: Player can get stuck inside Upgrade Ships in Area 1.

Steps:

  1. Drive boat in between upgrade ships
  2. Turn to get behind upgrade ship

Results: the Player will clip inside Upgrade Ship and be unable to get out

Expected Results: hit invisible wall

Notes:

  • Only occurs when Player Boat has zero upgrades on boat head

See attachments for details.

Drop Off Zone Too Large

Game: Spilled!

Platform: PC

Version: (Unofficial Demo)

Description: The “oil drop off – currency exchange” event can be triggered when the Player is behind the Drop Off Location.

Steps:

  1. Drive boat behind Drop Off Location

Results: The “oil drop off – currency exchange” event will be triggered

Expected Results: Event should only be triggered when entering the allocated Green Zone in front of the Drop off Location

Notes:

See attachments for details.

Arrow Navigation Bug

Game: Spilled!

Platform: PC 

Version: (Unofficial Demo)

Description: The “Full Tank” navigation arrow points to no longer accessible Drop Off Locations.

Steps:

  1. Complete area 1 and move to next area
  2. Fully fill tank to trigger navigation arrow
  3. Drive along edge of current area

Results: The arrow will point to a drop off location from another area when close enough

Expected Results: The navigation arrow should always point to Drop Off Location in current area

Notes:

Please see attachments for details.


Selected Language Error

Game: Golden Record Retriever

Platform: G.Round (PC)

Version: ver_0.8.3.2-G.Round

Description: “Dozing School” results text appears in Korean when playing in English.

Steps:

  1. Find “Take a Tour” event
  2. Select “Dozing School” from the “Welcome to Collego!” map screen

Results: The results description text will be in Korean

Expected Results: The results will be in English

Notes:

 Please see attachments for details.


Player Stuck In Grave

 

Game: Sker Ritual

Platform: Steam

Timestamp/Version: 1.1.0(?)

Location: In the Graveyard, near the Graveyard Tunnel, in front of the tombstone that says Nathan Notely, next to the (closed) coffin.

Bug: Standing next to the closed coffin and receiving damage from an enemy will cause the player character to get stuck in place, unable to walk.

Notes:

Please see attachments for details.